N Terraria 6.61 1.3 +

N Terraria 6.61 1.3 +

Перед вами, по большому счету, та же Террария, но в зависимости от того, насколько крут ваш персонаж, вам в той или иной степени будет легче справляться с ожидающими вас испытаниями. Вместе с Системой прокачки и Классами, мод также предлагает вам различные расы, новые предметы, новых монстров, новые тайны, систему НеИгровыхИгроков (вы можете нанять себе компаньона, который будет помогать вам в бою, на подобие как в Diablo II), систему миров (различные измерения со своими мобами и особенностями), квесты побочные, квесты сюжетные, ивенты, отметку территорий и многое, многое другое.

Также, если вы не хотите экспериментировать с классами и системой прокачки и опыта, но все же желаете оценить мод со всем его новым контентом, вы можете переключиться в Action режим, но это будет не самый лучший вариант, поскольку он будет не так хорош, как старая добрая Террария.

N Terraria 6.61 1.3 +

Итак, что есть в моде:

  • RPG и Action режимы: в RPG режиме есть система прокачки и уровней, в экшн-режиме её нет.
  • Прокачка: убийство врагов, копание ресурсов, рыбалка, PvP и прочая игровая деятельность дает вам опыт.
  • Биомы с уровнями: все биомы в моде имеют собственный спектр уровней, так же, как у каждого босса есть свой определенный уровень.
  • Расы: новая система рас, каждая из которых обладает собственной внешностью и способностями
    • Люди: люди как люди, что еще сказать? Помимо всех параметров без бонусов, они получают прибавку в 30% к опыту за то, что… Ну, за то, что они просто опытные!
    • Гоблины: если вы ищете персонажа, который станет стрелком, то гоблин как раз вам подойдет.
    • Скелеты: его миссией было уничтожение избранных, но после освобождения Старика в Данже от его проклятия Скелеты больше не подчиняются воле Скелетрона.
    • Зугитаки: ловкие и умелые люди-кошки, берегитесь их острых когтей.
    • Демоны: ад им кажется скучным. Время мир посмотреть, себя показать.
    • Мадра Руа: люди с лисьими ушами и хвостами. Похоже, что они пришли сюда из анимэ.
    • Люди-олени: кем бы они ни были, ничто не устоит на их пути!
    • Люди-муравьи: любят рыть тоннели и строить классные постройки.
    • Титаны: их бойцовские качества уравновешивают их невысокие умственные способности.
    • Кролики: это что за…?!?! Кролик? Ну что же, это первая негуманоидная раса в моде.
    • Слизни: эти ребята не очень-то тут и нужны, но пусть будут, прикола ради

  • Классы:
    • Террариец: вы начинаете игру этим классом и играете вплоть до 10 уровня, на котором вы можете выбрать уже более узкую специализацию.
    • Боец: танкующий рукопашный класс, может танковать практически кого угодно, кроме, разве что, Хранителя Данжа.
    • Следопыт: его стрелковые атаки наносят высокий критический урон.
    • Купец: монеты свои он не считает, куры не клюют.
    • Маг: медленный, но мощнейшие заклинания это то, из чего он сделан.
    • Вор: скрытный и смертельно опасный боец.
    • Церковник: прекрасный хилер и бафер.
    • Призыватель: призывает себе в помощь в битве различных существ.
    • Рыбак: ну, просто рыбак, просто с удочкой.
    • Супер Террариец: смесь всех классов, но без каких-либо особых бонусов.

  • Квесты: несколько типов квестов, которые дадут вам опыт и кое-какие предметы, в зависимости от типа квеста.
    • Основной квест: в каждом из миров есть основной сюжетный квест, пройти который можно одному или с друзьями, и разгадать все тайны мода N Terraria.
    • Побочные квесты: выдаются любым из НиПов, можно неплохо подзаработать и прокачаться.
    • Квесты Охотника за головами: выдаются Оружейным Торговцем – убейте монстра, на которого вам дадут задание, и получите опыт и золото, помимо этого можно еще и предметами разжиться.

  • Новые предметы: в ходе своих скитаний вы найдете много самых разнообразных вещей, включая аксессуары и оружие.
  • Новые монстры: для новых испытаний и побед.
  • НеИгровыеИгроки: они же наемники. Призовите двух персонажей, которые будут вам помогать в одиночной игре.
  • Система миров: разные миры, с разными биомами, с разными уровнями и разными врагами.
  • Рейдовые измерения: испытание всех ваших навыков для одиночной или командной игры.
  • Аркадный Данж: подземелье с системой набора очков и изменяющейся сложностью.
  • Игровые события: различные новые события каждый месяц, предлагающие новые испытания и экипировку.
  • Разметка территории: пометьте территорию в вашем мире как свой город, или достопримечательность, или вы можете…
  • Королевство: провозгласите свой город королевством, что позволит в будущем получать новые квесты, предлагать товары другим игрокам, или даже сражаться против других королевств!
  • И еще много-много всего интересного!

Более детально с информацией о моде, о классах, расах и других особенностях мода можно ознакомиться на Вики-проекте N Terraria.

Группа мода на форуме.

Установка:
0. Данный мод не является tAPI модом и не имеет совместимости с другими tAPI модами!
1. Сделайте отдельную копию папки с игрой в отдельное место.
2. Скопируйте содержимое архива в папку с копией игры с перезаписью всех файлов при запросе.
3. Дальше можно либо просто запустить игру через файл NTerraria.exe, либо, если хотите запускать через GameLauncher, воспользуйтесь инструкцией по установке отсюда.

Внимание! В последней версии 6.44 добавлен новый ивент – N TerraFest. Он будет проходить каждый второй месяц из трех(Февраль, Май, Август и Ноябрь) между 8 и 21 числами.

Список изменений:
Version 58
– Changed some quests texts and fixed some gramatics.
– Some main quest texts were also changed too.
– A few early game quests now have their objectives buffed.
– The Quest “Potion Exchange” had unecessary plural removed, plus have a cooldown of 3 in-game days to do again.
– The quest “Worm Tooths are a good deal?” now gives the correct reward stack.
– The quest “Precious Collection: Obsidian Rose” have a neutral acquisition dialogue, since I am not sure what is the gender of the Dye Trader.
– Mario Quest arc were disabled for being stupid.
– Fixed Rafaelbmx12’s nickname on some quests.
– Fixed Luminite ore dropping from raccoon box before killing Moon Lord.
– Fixed Coins from being infinitely placed.
– Made it needs each 50 total monsters killed to increase a monster level in 1 on Free Mode.
– The player and the monsters on free mode have barelly the same rate of Pierce and Immunity, but player can still get bonus through status.
– NPPlayers will no longer use Check UP skill.
– Revamped a bit the Pop Events, to make sure they correctly spawn.
– Made Free Murder use the old Pierce and Immunity system.
Version 56
– Fixed a bug where exp was getting the incorrect health value on Regular RPG.
– Monsters no longer spawns with level 1 health.
Version 55
– Boss music will no longer begin playing if a Boss or Mutation monster spawns.
– Npcs no longer gives extra coins based on their level.
– Fixed exp issue on Free Mode RPG.
– Wyvern now have forced Level 100 on non Free Mode game modes.
– You can now open again merchant’s extra inventory.
– Shields now follow the player position while in a mount.
– Raccoon Box resprited, thanks to Kiroto.
– Changed how Pierce and Immunity works.
– Removed Save & Quit button and implemented Game Master.
– Multiplayer(not for normal use yet!)
– Optimized Server-side a bit.
– Fixed Blaze Wand shooting a giant stream of fireballs.
Version 54
– Fixed issue with the Blaze Wand.
– Desert Shield (and also other items) drop rate fixed.
– Coins can no longer be duplicated.
– The map will no longer crash on loading if you reload a world with same wave bank type.
– Npplayers now correctly uses mana potion. (Sorry Deathcore521 for the stubborness)
– Changed how npplayers handle summoning items to avoid bugs. (needs testing, NSFGP)
– You can now order npplayer to wait somewhere by selecting him on the menu, and clicking where you want it to stay at.
– The npplayer will no longer auto use the UFO mount inside water.
– Implemented Weak, Minibosses, Bosses and Mutation type monsters, they may spawn with the other monsters.
– Fixed issue where loading a world that have a custom wavebank, while the game have it’s music muted, would cause the world to crash on load.
– On wave events, the monsters level will get a boost each wave, on Free Mode, on the final wave, every 50 points of progression, the monsters gets a level, on normal mode, for every 200 points.
– Changed colors that tells the tells which level is the player.
– Still didn’t finished implementing the Bunny race.
– Changed how Pierce and Immunity works on free mode, past level 50, each 10 levels gives 1 point of Pierce and Immunity for both Player and Monsters.
Version 53.1
– Fixed the Dead Branch bug.
Version 53
– Fixed issue with the Magic Stick.
– Implemented Dungeon Guardian Npplayer. Wait, Nope!
– Changed several skill descriptions. -Thanks SirGeir
– Changed Long Blade Estoc description. -Thanks SirGeir
– Changed the Water Bolt Spell damage script.
— Now damage is 7 + 1/4 of player current level.
Version 52
– Shadow Orbs now gives 500 Exp, instead of Wood Block giving 500 Exp.
– You can no longer loot Resetting Stick from the Underground Jungle. MWAHAHAHAHAHAHAHA!!!!
— (But can find it for sale on the Witch Doctor’s shop on a Bloodmoon.)
— Resetting Stick renamed to Almighty Stick, to not confuse players.
– Made a few changes on some Main Quest lines.
Version 51
– Fixed issue where npplayers were more important than chests.
– You can no longer get hurt by First Aid.
Version 50
– Removed Hearts from the non inventory interface on Action Mode.
– Added a variety of shields.
– Mod custom sprites will now be loaded instantly, instead of overtime, to avoid loading glitches.
– Changed Free Mode’s leveling parameter.
– Reduced Magic Stick size.
– Added the Resetting Stick item.
— Drops from any Jungle monster.
– Npplayers are deselected when with a chest opened.
– Smart Cursor fixed.
– World music will now be correctly loaded.
– Made it rarer to find random item on Raccoon Boxes.
– Goblin Summoner now have it’s level capped.
— Goblin Army creatures now have their level increased on Hardmode.
— Level is capped to 70 on Hardmode when a Goblin Army is out, but that only on Capped Modes.
– No longer working on Androidigit.
– Double attack will no longer work when using a Torch or Smart Cursor.
– Changed the message that is shown when trying to open N Terraria 6 Server.
Version 49
– You can now punch.
– Health and Mana scaling is now a less sloppy system.
– Health and Mana no longer gets insta filled after leveling up.
– Added a new Tombstone Text.
Version 48
– Skeleton npplayers will no longer toss bones when should not.
– Skeleton npplayers will only throw bones if health is above 95%, instead of 75%.
Version 47
– Made a checking to see if the npplayer is previously using a skill or not.
– Changed how the Class change text is shown on the menu from “Class Test” to “T(tier number) Class”.
– Changed aswell how the exp percentage got from quest is shown and added missing %.
Version 46
– Cthulhu’s Cannon no longer shoots dynamite bunnies.
– Erradicated completelly npplayers teleportation sound.
– Reduced the rate of npcs using Fireworks and Confetti at night during the event.
– The Eye of Cthulhu got hit by a Firework Rocket.
– Npcs now will wander around their house at night when the event is happening, and monsters less likelly will spawn.
– Fixed issue where Wild Thorns skill were beginning at level 10.
— Yes, due to that, skills will be resetted… Again…
– Something will happen after you beat a boss…
– Buffed Bandage Healing value.
– Npplayers have a basic skill usage AI.
Version 45
– Coin Power skill now gives bonus up to 400 coins stacks.
– Npplayers now teleport anytime they are far away from the player.
– Cthulhu cannon now shoots the correct projectile.
– Removed npplayers annoying teleporting sound.
– The mod will no longer try to calculate skill points spent.
Version 44
– The game now tells you what rewards you got from a quest.
– Nerfed Bunny Cannon shot speed and damage.
Version 43
– Fixed issue with Custom heads not working with racial heads.
– Fixed an issue where custom head armors may not have sprites replaced correctly.
– NPPlayers will now correctly chase enemies that have 0 visible damage, but not chase friendly creatures.
– Monsters like Moon Lord, who does not have defined attack value, will now correctly deal scaled projectile damage.
– Nerfed monsters shoot damage boost.
– Now, only monsters that drops coins will drop the Raccoon Boxes.
– Double Attack skill were changed, now it adds the chance of causing twice the number of hits a normal attack would do.
– Double Attack skill is now a Passive skill and can be used with tools now.
– Npplayers no longer targets immortal entities.
– Added an acessory that drops from the Lunatic Cultist, The Pillars and Moon Lord.
– Npplayers will focus on causing the highest damage as possible in combat.
– Npplayers will try using the best weapon they can find on their inventory.
– Added a new Tombstone Text.
– Npplayers will no longer teleport to the player when they are falling.
– Some mod items are no longer dropable, but they are acquired from new quests.
– But some items now can be dropped from monsters…
– Added a few craftable recipes, mostly can… Better not spoil the fun.
– Slimes have been eating a diversity of items latelly…
– Removed the event Evil Aura Day.
– N TerraFest event added. Event will happen at every second month in 3 months stacks per year (February, May, August and November) between the days 8 and 21.
Version 42
– Fixed issue with Health and Mana not changing when using healing skills.
– Hardmode Ores will only be dropped from Raccoon Boxes on Hardmode.
– Drop rate of boxes nerfed from Raccoon Boxes.
Version 41
– Reduced bosses status bonus per level from 1% to 0.5%.
Version 40
– Names length increased from 20 to 28.
– Npplayers shall now be saved correctly.
– Changed the way Discount and Overcharge works.
— Plus you now knows how much you will gain if you sell or buy an item, taxes includded.
— For some reason, were left in the code so items sold with Overcharge would be sold for 5 time it’s value, in other words the buy price, this have been removed.
– Nerfed several main quests monsters kill count.
– Boosted a bit the kill count of “The Beggining of the End III” quest from 150 Kills to 200.
– Several Side Quests are now repeatable, but have in-game days requirement to be unlocked.
Version 39
– Fixed issue where Level 50+ players would have exp reset upon entering the game.
– Added Exp Booster to level 25+ Monsters for Regular RPG.
– Monsters have a very small chance of dropping weapons and equipments when killed.
Version 38
– Ghost Pop Events will no longer appear in-game.
– Fixed bug with Tanking Mode skill, it shall give 8% Max Health per level, instead of 80%.
– Changed Pierce and Immunity modifying factors.
— Pierce = DEX + (INT / 2) + (STR / 2)
— Immunity = VIT + (WIS / 2) + (DEX / 2)
– Fixed a bug where Capped RPG Mode Level Cap were not working correctly on Invasions.
– Now player level capper will work on Hardcore RPG Mode.
– Added CappedHardcoreRPG mode.
– Nerfed second class tests requirements by half.
– Removed Bat Wings item from drop, alongside it’s quest from the list.
– Nerfed drop rate of Metal Detector from Granite Mobs.
– Deactivated N TerraFest event, since it does not have any use.
Version 37
– Fixed Ghost texture issue.
– Biome Name will be changed to respawn time when your character is dead, or to a very conforting message when on hardcore mode.
– Changed the way the exp is shown in-game.
– Removed attack by using Number 0 key.
– Made the game do not automatically open mod interface upon opening inventory.
– Bosses got a status boost, this does not affect free mode (blame listening to legend of mana ost while scripting this)
– Reduced the boss health bar multiplier from 1000 to 100 health, now the boss will have more health bars.
– For some reason, the mod does not recognizes the Dead Branch as wet when you throw one stack on the floor.
– You have now a chance of getting a random item from the Raccoon Box, and a random chance of getting full stack of the item.
– Free Will AI of the NPPlayers is more functional now.
– Fixed the issue where acessing an npplayer inventory would spam the shop opening sound.
– Maybe again a fix to the health regen of Spectre Hood set.
– Present Mimics now drops Presents.
– Lunar Bless event will now happen every years from day 10th of September to 10th October regardless of year.
– Fixed Npplayers giving an impossible stack of items to the player.
– Acolyte class is now Medic class instead.
— Skills of those with acolyte class were resetted.
– Timer no longer continues running while game is paused.
– Part of the Tombstone Texts from event winners are implemented.
– Buffs will now show correctly when they are acquired.
– Deactivated mod npc spawning, it is real glitchy.
— This disabled aswell the Graveyard Biome spawns.
– Dead Branch item may now work correctly when under contact with water.
— Nope, not fixed yet…
Version 36
– Towers are now less lame.
– Maybe a fix for Spectre Set issue.
– Changed Counter Attack skill function.
Version 35
– Removed annoying sound from True Testing Item.
– Implemented Murasame.
– Fixed the crash caused upon completting quests with inventory full.
– Dead Branch no longer drops from statue monsters.
– Heal skill shall now work correctly.
– Fixed issue where you could not give strange plants to the Dye Trader when you have custom items on the inventory.
– Classes now are harder to level up.
– Fixed a few of the issues where the projectiles launched from monsters would not cause damage.
– Npplayers will no longer lose coins, lose all items and neither their save when they die.
– If you have a favorited item, and you are running out of it, and a npplayer have it on the inventory and it’s unfavorited, the npplayer will give it to you if you are near.
– Number of npplayers you may have increased to 4.
– The Desert biome now got a level boost when away from the spawn of the world.
– Maybe a fix for the crash peoples have when completting quests.
– Dungeon Guardian now have Level 150.
– Added an extra main quest step.
– Fixed npplayers fall damage stacking bug.
– Some monsters now shall give correct exp.
– Removed the exp penalty for killing low level monsters.
– You can now only see your exp pop ups when killing a monster.
– Now gets harder to level up after level 10.
– Changed the sprite of the npc’s quest avaliable icon.
– Moved world mod informations to the correct folder (Worlds), I recommend you guys to move manually the folders inside World to Worlds folder.
– Implemented Custom Player Sprites system on the mod, place your custom player skins folder inside My Documents/My Games/N Terraria 6/PlayerSkins. (Did not tested deeply the system due to lack of skins on the comunity)
— Currently only loads player base sprites (default outfit, armors and skin), hairs (includding alt) and plus loads Tail and both front and back Ears sprites. (Check out CPS thread for more information)
— Files must be in .jpg.
– If you place a wavebank file inside a map’s save folder, that wavebank will be used upon opening that world.
– Fixed Vampire Knives healing.
– Raccoon Boxes implemented, they will drop from bosses and monsters.
– The more a monster type is killed, the tougher it gets.
– Dungeon monsters will no longer drop Dead Branches when they die inside water.
– The game will no longer hide the tooltip of mod items.
Version 33
– Fixed Melee Experience, Ranged Experience and Magic Experience not boosting the player damages correctly.
Version 32
– Added back Re-Logic splash screens.
– Free mode monsters levels are now less painfull.
– Statue monsters and critters will now give “a” bad exp.
– Level up classes is now harder.
– Changed the following skills to percentage.
— Melee Experience, from 4 Melee Damage bonus per level to 2.5% melee damage per level plus 10%.
— Magic Experience, from 4 Magic Damage bonus per level to 3% magic damage per level.
— Ranged Experience, from 4 Ranged Damage bonus per level to 2.5% ranged damage per level plus 5%.
— Spear Mastery, from 5 Melee Damage bonus per level to 2 Piercing Points per level when using a Spear Type weapon.
— Sword Mastery, from 5 Melee Damage bonus per level to a Piercing and Immunity Points per level when using a Sword Type weapon.
— Mount Stomp skill now causes enemies to do a little jump when affected by it.
— Tanking Mode, from 12% Max Health, 8% Defense and -6% Melee Damage per level to 8% Max Health, 4% Defense and -3% Melee Damage per level.
— Birdfall Skill now forces flying enemies to fall.
— Machinegun Shot skill now increases 3% damage per level, instead of 6%.
— Snipe skill now gives 65% more damage per level, instead of 85%. And reduces part of your defense.
— Bone Throw, gave more information to the skill.
– The Arms Dealer no longer asks for killing 50 Cave Bats when doing the second Soldier class test step.
– No more Immunity cap on Free Mode.
– Can now get Immunity and Pierce points from statuses on Free Mode.
– Status given by Buff and Skill boost now matter.
– Bosses no longer gets level boost based on how many of them were killed on Free Mode.
– Fixed the vague vagueness from the Lihzahrd Temple text in quests.
– You can now be recognized as inside the Lihzahrd Dungeon.
– Defense penalty of the Ichor Debuff were scaled.
– Zones cap increased from 30 to 40.
– Zones are now be saved when leaving a world.
– Nerfed the number of Stings from the quest Hunter Test: Part 1 from 200 to 99.
– Hardcore RPG Mode implemented. Need I to explain what it does?
– Changed the drop rate of the Metal Detector.
– Added new Tombstone Texts.
– Some Tombstone texts were changed.
– Tombstones Codes are now saved with the world if you did not redeem the prize before leaving it.
– Updated the AFK exp penalty system.
– Boosted Underworld Spawn Rate.
– Added a small negativeless proof script for Max Exp, Pierce and Immunity maths, plus removed damage and max exp caps.
– Fixed the position of the Close button on the Zone Window.
– Added a mouseless attack mode, press num pad 0 to use it. And press Up or Down to aim up or down.
– You can now change the music that will play on your zones.
– Pixel Sword’s Knockback no longer sucks, but it’s drop rate do.
– True Testing Item is now rarer.
Version 30
– Added Hunter and Soldier class tests disponible.
– Some quests were removed the necessity of repeating it to acquire full exp. Instead will be one quest and full exp.
– Some quest were also rebalanced.
– Nerfed Nailhead projectile damage.
– Npcs will now show a ! mark above their heads when having a quest.
– Exp text no longer sucks.
– Demon race wings shall now work even if you have a vanity wing.
– Changed the Ranger Qualification Test quest objectives from making a Flintlock Pistol, to hunt Demon Eyes.
*– It’s sub quests will be automatically removed, and those who have that quest will receive something that will certainly like.
– A number of new quests were implemented.
– Ice Golem now have forced level 90.
– Bottles will now be sold on the Merchant after defeating the Eye of Cthulhu.
– Added Hardmode until the End Main Quest.
– You can now change the current playable character to a npplayer.
– Buying back an item from a store will cost twice it’s price.
– Discount and Overcharge from Npplayers now will affect the player if the player have the npplayer nearby.
– You can no longer accidentally attack or use item while clicking the inventory interface.
– When a boss, or a miniboss like Wyvern and Ice Golem is near your character on Capped Regular RPG Mode, the map level cap will be increased while that creature is still alive.
– Removed Jinx from Terraria randoms.
– Forest and Snowlands will now get their levels boosted if far away from the spawn.
– The quest “Privacy Keeper” can now be repeated 25 times, instead of 5.
– Added motivational message when a player tries to open N Terraria Server.
Version 29
– Added informative text to the statuses, when you pass the mouse over the buttons.
– Mod inventory interface mouse text now have a background.
– Mod Mouse Text no longer can pass the end of the screen.
– Removed input blocking from dying with the code window opened.
– Nerfed Luck bonus on Free Mode.
– Fixed some racial descriptions gramatics.
– You no longer will have level capped on Free Mode for having npplayers low level.
– Your life will no longer go insanelly lower when your level is too much capped.
– Fixed an annoying issue with health and mana not regenerating correctly sometimes.
– INT Mana Cost were nerfed.
– The game will no longer steal items or leave you in the dark when you are unable to complete a quest due to inventory full.
– Fixed the Terrarian Yoyo.
– Yoyo Attack Speed is no longer handled by the mod.
– Free Mode had it’s damage cap removed.
– Free Mode also have now Pierce and Immunity back, includding the addition of them for monsters.
– Regular RPG Mode monsters now have Pierce and Immunity rates.
– Double Attack skill is now faster and toggleable. You must turn it on to make it work.
– Players who have a character from before this update will get for free 75 Hellstone Ores.
Version 28
– Made Towers be a pain on free mode.
– NPPlayer Power Levelers will have a surprise.
– Added Capped Regular RPG game mode. (wip)
– Fixed issue where can’t use skills while Magic Shield is on.
– Fixed Pierce and Immunity stacking on Free Mode.
– You can setup the name of the party you and your npplayers will be into.
– Changed how the exp penalty works, instead of 5% increase for each 1 minute, is now 5% increase for each 5 minutes.
– Fixed Lunar event not triggering correctly at day.
– Npplayers will no longer stack into each other while running.
– Npplayers no longer “reads” signs for you.
– Nerfed npplayers view distance.
– Fixed caused by using life potion manually.
– You can now bulk spend status points by holding Shift(x10) or Control(x5).
– Fixed item tossing glitch.
Version 27
– Removed Immunity and Pierce from Free Mode.
– Nerfed monsters status on Free Mode.
– Nerfed Demon Scythe skill.
– Undead Doom implemented.
– Free mode exp cap reduced drastically. (Exp bar will be resetted)
– Lunar Bless event is in.
— Lunar Bless event begun 10th Semptember and ends 10th October.
– Two swords can be found while killing monsters.
– A few items implemented.
– Alternative way of getting the Metal Detector implemented.
– Implemented Dead Branch, and made it’s random a bit more selective to not invoke what should not. (Boss parts or town npcs)
– Bash skill is no longer spammable with auto swing weapon.
– You can no longer play with a character selected as npplayer by double clicking it.
– Monsters now receives an interesting ammount of damage from lava.
– Added a multiplier to lava damage based on player level.
– Added 3 “brand” new swords, can you find them all?
– Fixed insane looting crash when having high luck.
– Decreased the chance of happening a Insane Luck and Lucky drops.
– There goes the Golem Head bug on Free Mode.
– Dual Wield Mastery shall no longer freeze you when using it while holding the item with the mouse.
– You may no longer join Terraria servers with N Terraria.
Version 26
– You may again get exp on Free Mode.
– Free mode monsters are 50% tougher.
– Free Mode towers now have a minimum level of 1000.

УРА! Добавлена поддержка мультиплеера, НО, по словам автора, пока еще очень забагованная и играть практически невозможно!

ПРИМЕЧАНИЕ!
ВНИМАНИЕ! В последней версии внесены существенные изменения, касающиеся хардмодных руд – теперь их можно получить только из Racoon Boxes, что довольно сильно усложняет игру. Хлорофит, судя по всему, все так же растет. Один из способов добычи этих самых Racoon Boxes – они дропаются со статуй Скелетов, Медуз, Мимиков и Слизней. Также можно фармить с мобов нашествий и с боссов. Самый простой способ – создание фермы со статуями и фарм низкоуровневых боссов, типа Глаза Ктулху.

Скачать моды для Terraria 1.3.0.8
N-Terraria-6.61.zip

Скачать Terraria 1.3.0.8 с установленным модом N Terraria (без STEAM!)

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Добавить комментарий

  1. балан

    А почему я не могу скачать этот файл ?

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    1. terrariago-admin автор

      Попробуйте по этой ссылке https://clck.ru/MCCA7

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  2. Kilerop

    Клас

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  3. Nitrop

    Круто

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  4. Nitrop

    А как прокачивать скилы

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  5. Снейлз

    А как установить мод и поставить его на терарию

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    1. terrariago-admin автор

      В тексте есть же о том как установить:
      Установка:
      0. Данный мод не является tAPI модом и не имеет совместимости с другими tAPI модами!
      1. Сделайте отдельную копию папки с игрой в отдельное место.
      2. Скопируйте содержимое архива в папку с копией игры с перезаписью всех файлов при запросе.
      3. Дальше можно либо просто запустить игру через файл NTerraria.exe, либо, если хотите запускать через GameLauncher, воспользуйтесь инструкцией по установке отсюда.

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  6. толик

    по этой сылке не получается скачать

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    1. terrariago-admin автор

      Проверил, норм скачивается.

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