How to create your own music for Terraria

How to create your own music for Terraria

You will need:
1) Music in WAV format.
2) Converter if there is no WAV music.
3) Microsoft XNA game studio 4.0 (In English. Click the "Download" button. If during installation Microsoft Visual Studio 2010 asks you to download it)
Step 1:
Find 13 32 tracks of your music and convert them to WAV.
Step 2:
Install all necessary programs (Links above).
Step 3:
Run Microsoft Cross-Platform Audio Creation Tool 3 (XACT3)

The program looks like this:

Before you start something on it, you need to create a project.

The program will ask you how to name the project and where to save it. Name it whatever you want and save it wherever you want - it's not that important. The file will be saved in “.xap” format.
Step 4:
Click on the top on “View” and check the box in “View Windows Properties”.
Like this:

Now we need to create a Wave Bank.

So, this is how it looks:

1) Here we can rename the project
2) And here we will insert our precious music files
Attention! Place the files in the following order:
1 Night
2.Erie
3.Day
4. Boss 1
5.Title
6 Jungle
7 Corruption
8. Hallow
9. Underground Corruption
10 Underground Hallow
11. Boss 2
12.Underground
13. Boss 3
14.Snow
15. Space
16. Crimson
17. Boss 4
18. Alt Day
19. Rain
20.Ice
21. Desert
22.Ocean
23.Dungeons
24. Plantera
25. Boss 5
26.Temple
27. Eclipse
28. Rain sound
29.Mushrooms
30. Pumpkin Moon
31. Alt Underground
32. Frost Moon

By the way, WAV files are very large, so don't be surprised that the pack will weigh more than 200 megabytes. So let's fix it!
Step 5:
On the left panel we find the line “Compression Presets”. Right-click on it and select the “New Compression Preset” function.
Like this:

Then below we do like this:

We put 60 on the “Quality” line, which is excellent quality.
Next, click on our Wave Bank file in the left pane. Another panel will appear at the bottom. In the line "Compression Preset" select "Compression Preset" (Or whatever you called it ...).
Everything looks like this:

Step 6:
We're almost done. Press F7 or the “Build” button.

If the program asks you about something, do not change anything and continue. The project is ready! Now it is lying around in the program folder under the name Wave Bank (Or whatever you called it there).

We take, find the folder with terra, / content, and put our file. DON'T FORGET TO MAKE A BACKUP OF THE ORIGINAL FILE !!!
However, we did it for you: Wave Bank.zip 
The original guide is here.
PS: Comment and rate - this is important to me. 

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Thank you all!

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